![]() Or get bored and start a new character/rebuild my game to try new mods. Then freely travel the wastes between both areas until I just about finish all the DLCs. With the idea that at some point they decide they could come back to the CW's and change things there, and then I usually go right though to the end of Broken Steel. I usually want a change of pace, and new places to see. In Dead Money, players must work alongside three other captured wastelanders to recover the Sierra Madre Casino treasure. Those facts are how I rationalize the Lone Wanderer leaving the CW for a time, with no dad, no home to go back too, and a head injury, that may well be the reason they survived Benny's shot to the skull. Which leaves the Lone Wanderer/Courier with: a dead dad, kicked out of 101 again, and a pre-existing head injury. Start Point lookout though it's "main" quest, with the tribals, and then head to NV sometime after PL. The Main quest up too and then including Waters of Life, get Li and the team to the Citadel, get PA training (though most times i don't have any PA), and then Trouble on the Homefront. The player travels to the fabled amusement park of the same name, which has come under the control of a collection of raider gangs. One of the best DLC’s the series has come out with has to be Nuka-World. I always start on the DC side, so I tend to do the following: The various quests in Megaton, (Power of Atom, Wasteland Guide, Blood ties, and fixing the pipes.) any other quests I stumble into while exploring, usually things like "THOSE!", Tenpenytower and some AWOP quests. 2 Nuka-World (Fallout 4) Fallout 4 dominates the top spots of the DLC list in the Fallout franchise (thus far). These quests are only playable after Dead Money is installed.I tend to split the 2 wastelands up into sections. Goodsprings, Novac, Boulder City, New Vegas Strip NCR fame or 5 scrap metal, conductor, sensor moduleīig Book of Science and Sunset Sarsaparilla star bottle cap Tri-beam laser rifle, Brotherhood of Steel fame Old Vaquero or Full Maintenance perk for Raul Novac, Camp McCarran or Camp Forlorn Hope, Nellis Air Force Base Overseer's computer password, Vault 3 maintenance keyĢ50 caps and good or bad Karma/NCR infamy Nellis artillery timing details and various amounts of caps New Vegas (and Sierra Madre with Dead Money add-on) casinosĬaps, suites, banned from gambling at the casinosĬaesar's Legion fame and various supplies Positive Karma, 50 bottle caps or negative Karma, 60 XP ) You cannot take Companions into the DLC. ) LONESOME ROAD DLC increases your maximum level by 5, like the other 3 DLC's. Some Info on the LONESOME ROAD DLC before you start. Vance's lucky hat (optional), Vikki's bonnet (optional), Vance's 9mm submachine gun LONESOME ROAD starts at the west part of your FALLOUT NEW VEGAS map, at the CANYON WRECKAGE, which is southwest from LONE WOLF RADIO, or west of PRIMM. ![]() These are quests that can be completed for certain rewards, but do not appear in your Pip-Boy. However, you can still fail quest arcs earlier than this due to infamy etc.įor more information on the scenarios surrounding the game end quests see Fallout: New Vegas endings. Once you side with a faction you can change to another faction's quest arc, only if you have not progressed down the preceding faction's quests to the point that you fail the other quest arcs from gaining infamy.Ĭompleting parts of certain quests for a faction will cause you to fail other quest arcs no matter what. The point at which you fail the other factions' quests varies depending on your actions and quests already completed. As you follow the main quest arc for a single faction, the quests for the other factions (with the exception of Independent/Yes Man quests) will fail as you gain infamy for siding against them when you progress through the quests for whichever faction you side with. Main quest arcsįor these quests you must choose one faction to be loyal to. ![]() Note: you can skip the entire story-line of They Went That-a-Way and head straight to The Tops in New Vegas to complete the quest.
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